llustrations created in all major vector drawing programs have a definite anatomy and share a common pattern. Whether you use Deneba Canvas, Adobe Illustrator, CorelDRAW or Macromedia FreeHand y
Continuing with the anatomy of vector illustrations, let’s now take a look at ANCHOR POINTS (or simply points or nodes…please refer to the table of equivalent terminology in the illustration secti
Continuing with the anatomy of a vector illustration, let’s take a look at objects and their properties, paths and subpaths.
Composite Paths and Object Grouping and Combining
The anatomy of a vector illustration has an exact, finite pattern. There are only so many parts to it. It is summarized below:
A mask is a vector path which allows part of an object to show while blocking out the rest effectively making part of it transparent. A mask in an illustration program is functionally equivalent to a
In this tutorial, it will demonstrate that the steps how you can do the entire illustration process in much the same way as was done before computers. In the non-digital world, you would start with a
In this tutorial, it will demonstrate you how to create a realistic bottle. Some shadow, reflection and cutting techniques are substantial to make this. Here it will guide you initiated with a pen to
Outstanding illustrations are filled with creativity, plan well before you start on your draft. Know what you want to convey to your audience through the picture, your ideas, concept, color, worldvie
Vector art and comics are a match made in heaven. Because of this, it’s no surprise that many vector illustrators would love to illustrate their own comic or graphic novel one day. To help you reach