Category: Swift 3D

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Using Adobe Kuler to Enhance Your Photoshop Color Workflow

Let’s look closely at a crucial and time-saving product for designers called Adobe Kuler. We’ll learn to explore, create and share color themes using the Kuler website and the built in extension of

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Sakke Soini Interview

Sakke is an extremely talented designer residing in Helsinki, Finland. He attributes his style to old retro movies like Tron and various images he recalls from growing up in the 80′s. His illustrati

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50 Mind-blowing Retro-style Photoshop Illustrations

Graphic design from the 70s, 80s and 90s has plenty to offer modern-day designers. Here we introduce a bunch of modern-day graphic designers using the best of retro-styles to create incredible and or

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Intro to bump mapping

Intro to bump mapping

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Create a 3D interface scene in Swift 3D – Part 1

CREATING 3D INTERFACES within Flash is a fairly tricky task for even the most competent ActionScript coder. A few issues ago, we brought you a carousel interface in Papervision3D. We are again going

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Creating a Battery Run-Out Animation in Swift 3D

This tutorial will teach you how to create a battery run out animation similar to the one below that is intended to be used in a Flash Lite screensaver afterwards. This animation will be created usin

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Creating 3D Text in Swift3D

I bet that you have always looked around the Internet for interesting images and noticed how these well done 3D texts are out there, perfectly shaped, and mouth watering. In this Swift3D tutorial, yo

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Using the Lathe Editor

In this tutorial you will learn how to use the lathe editor in swift 3D to make a wine glass. I am using swift 3D 4.5, but as far as I know you can use any version.

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An Introduction to Animation and Hierarchy in Swift 3d

This tutorial is for anyone who doesn’t have much knowledge in Swift 3d, or is not sure how to animate in swift 3d. We won’t be modeling anything to spectacular for the animation, just a bunch of b

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Swift 3D Tutorial – Advanced Modeler Guide Part 4: Materials and Textures

If you’re already familiar with Swift 3D, then you know that you can apply materials to objects in the Scene Editor. When applying materials to objects in the Scene Editor, however, there are two lim

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